Re-Purposeable Learning Objects Based on Teaching and Learning Styles

Re-Purposeable Learning Objects Based on Teaching and Learning Styles

Jeremy Dunning, Kellie Donoghue, Abtar Kaur, David Daniels
DOI: 10.4018/ijwnbt.2012100101
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Abstract

The interactive, multimedia learning object has become an important part of high quality online education. The cost of producing such learning objects can be prohibitive. Re-purposeable learning objects made with learning object templates allow instructors with little or no programming experience to produce highly interactive and immersive learning objects. These learning object templates are based on key styles of teaching and learning and can be used to create and customize new learning objects within those styles, without creating new source code. The templates allow instructors to create learning objects simply by inserting text, and media (images, movies, etc.) because they closely mimic specific teaching strategies.
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Background

The overall online course design process can be classified broadly into four phases: analysis, development, delivery, and results. The development phase is collaborative in nature where the actual course gets designed and constructed; the delivery phase is where the instructor interacts with the students via the online course; and the third phase is where outcomes translate into learning competencies.

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