New Media Interactive Design Visualization System Based on Artificial Intelligence Technology

New Media Interactive Design Visualization System Based on Artificial Intelligence Technology

Binbin Zhang
DOI: 10.4018/IJITSA.326053
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Abstract

The experimental results show that the average cumulative contribution rate of this algorithm was 92.78%, while that of the traditional algorithm was 88.88%. In contrast, the average cumulative contribution rate of this algorithm was improved by 3.9%. In terms of classification accuracy, the average classification accuracy of this algorithm was 94.99%, while the traditional algorithm was 90.98%. In contrast, the average classification accuracy of this algorithm was improved by 4.01%. In terms of dimension reduction time, the average dimension reduction time of this algorithm was 3.46s, while that of the traditional algorithm was 6.43s. In contrast, the average dimension reduction time of this algorithm was shortened by 2.97s. It can be seen from the data that the improved PCA algorithm can effectively improve the classification accuracy and cumulative contribution rate of the visualization system, shorten the dimension reduction time, and improve the system's ability to process data.
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1. Introduction

With the help of science and technology, interactive technology has also been widely used in product design, wherein interactive products have emerged. When users use interactive products, they can interact with them, which brings them many conveniences. With the continuous improvement of human living conditions, people’s demand for interactive products is not only at the basic functional level. However, traditional interactive products are designed to fulfill the basic needs of users in terms of product functions, and do not pay attention to the needs of users at the spiritual level. When users interact with the product, they cannot better fulfill their deep needs for the product, which leads to the user’s sense of experience of interactive products is greatly reduced. To enhance users’ experience in product interaction and meet users’ different needs from multiple levels as much as possible, some emerging technologies need to be integrated to improve the performance of product interaction.

The topic of new media has aroused widespread concern in the academic community in recent years, and scholars have conducted studies on it one after another. Kligler-Vilenchik Neta took the citizenship model integrating the theoretical knowledge of new media as part of a broader paradigm that replaced the traditional citizenship model. He described the landscape of alternative citizenship model and investigated the role of new media in reshaping citizenship (Kligler, 2017). Wargo Jon M discussed the anti economy of writing new media narratives in the online and offline context, and focused on how young people use these physical and visual texts to strengthen, challenge, and fight against different identities. He thought about how the so-called visual vernacular and the material text of youth life stream could provide alternative concepts for contemporary new media writing and self stories (Wargo, 2017). Cheong Pauline Hope aimed to explore the vitality of new media and religion, and has witnessed the growth of unique sub fields focusing on new media and religion. He pointed out that intermediary communication brought about and constituted the reproduction of spiritual reality and collective, and jointly formulated religious authority. His new mediation based on the old communication practice has become the lifeblood of the continuous development of religious authority and spiritual organization form (Cheong, 2017). Twenge found that from 2010 to 2015, the number of adolescents suffering from depression was on the rise, and the suicide rate was also increasing year by year. In terms of gender, most of them are women. The survey shows that teenagers who spend more time on new media are more likely to have mental health problems. Teenagers have spent more time on new media and less time on other aspects, which may be the main reason for the rise of depression and suicide rates since 2010 (Twenge, 2018). Scolari Carlos A aimed to understand how the new generation uses new media for work, learning and other activities. He conducted research mainly from three aspects: cross media skills, informal learning strategies, young people, new media and new issues in collaborative culture, and discussed the future prospects of cross media literacy as a research and action plan (Scolari, 2018). Cepeda determined that with the passage of time and the obsolescence of digital technology, more and more new media artworks are facing the possibility of disappearing forever. As many new media artworks depend on certain technologies, when these technologies are replaced or no longer available by other technologies, measures should be taken to make the old artworks compatible with the new technologies that replace them (Cepeda, 2019). However, the studies of these scholars on new media are not comprehensive enough, and based on artificial intelligence, the research on media can play a better role.

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