Integrating User Stories in the Design of Augmented Reality Application

Integrating User Stories in the Design of Augmented Reality Application

Carlos Ankora, Aju D.
DOI: 10.4018/IJITSA.304809
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Abstract

Agile development methodology has become popular among software developers. Some non-agile developers integrate certain agile and design thinking practices in their development. Among these practices include identifying personas, creating empathy and journey maps and writing user stories. This research adopts the Design Science Research Methodology, focusing on integrating agile and design thinking practices in generating quality user stories in the design of augmented reality (AR) applications. An integrated development process is modelled and applied in an example application, an AR application for student welfare services events. The study goes through the process of eliciting user requirements by identifying user personas, creating empathy maps and customer journeys and writing user stories as part of the discovery stage of the AR application development. The user stories are evaluated by fifteen agile practitioners based on fourteen criteria adapted from Quality User Story Framework. The user stories are scored and assessed to determine the level of quality.
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2. Agile Practices

The agile methodology emphasises user interactions to ensure maximum customer satisfaction (Hoda et al., 2018; Hossain et al., 2019; Weidig & Aurich, 2015). Among the practices that endear to agile development practitioners is collecting user feedback to improve the product and the development process. Agile prioritises user interactions and customer collaborations over implementing tools and processes to develop software and products (Beck et al., 2001). Agile, through its practices, instils a particular mindset rather than just following a set of methods (Deemer et al., 2012); helping teams to make better decisions to be more productive and deliver valuable products quickly (Al-Zewairi et al., 2017; Stellman & Greene, 2015).

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