MLA
Kaur, Jaspreet, et al. "Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers." JGIM vol.31, no.1 2023: pp.1-30. http://doi.org/10.4018/JGIM.317216
APA
Kaur, J., Lavuri, R., Parida, R., & Singh, S. V. (2023). Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers. Journal of Global Information Management (JGIM), 31(1), 1-30. http://doi.org/10.4018/JGIM.317216
Chicago
Kaur, Jaspreet, et al. "Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers," Journal of Global Information Management (JGIM) 31, no.1: 1-30. http://doi.org/10.4018/JGIM.317216
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