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The fashion industry is guided by many complex information technologies and a constantly changing business climate. Industry products can vary anywhere between handcrafted originals and high-tech mass productions, and executive management can range anywhere from family–style businesses to large corporations. This increasingly sophisticated, diverse and technology-driven business environment requires a new kind of professional and, therefore, a new kind of academic training. Instructors must develop new approaches including computer technologies to prepare students to meet the new challenges of the evolving industry.
For example, Logan (2006) indicated that teaching approaches that combine desktop publishing with design could help to produce quality work in the areas of communication project design, support, and management.
Fashion design courses have seen more and more students utilizing technology to complete their academic assignments. Students are becoming increasingly familiar with the applications of computer programs like Windows Movie Maker, Microsoft Excel, PowerPoint, Paint, Adobe Photoshop, and Fireworks. At the same time, the global fashion business has become increasingly technology-dependent. Since general computer laboratories are accessible today, using productivity software, such as Product Data Management (PDM) or Product Lifecycle Management (PLM) as a teaching tool has greatly increased in popularity. These courses assist students in mastering both popular computer software and new computer technologies specifically developed for the fashion industry.
The course, Product Data Management, is a mix of production, fashion illustration, and apparel Computer-Aided-Design (CAD) courses that are taught in fall and summer. Instructors have the challenging job of training students to become professional product developers in one semester. The challenge is increased when students have very little drawing experience and limited computer skills. To overcome these challenges, instruction aims at two goals: (1) developing students’ basic drawing skill, knowledge, and computer skills and (2) training students in digital data management in preparation for students' professional careers.