Article Preview
TopIntroduction
In times of need, societies rely on authorities and civil services to resolve complex and potentially life-threatening situations. This holds true both for rather normal emergencies such as fires and accidents, but also for extraordinary events that are less common. While training and set routines are a great help for the more common scenarios, rare events that are not commonly trained are naturally harder to prepare and be vigilant for. The challenges do not even have to be globally rare, or unique, for them to become non-standard scenarios; it is enough that the responsible organizations lack the experience required to handle them (Jennex & Raman, 2009).
One solution for this problem has been proposed by implementing resilience through improvisation training (Chelariu, Johnston, & Young, 2002; Mendonça & Wallace, 2007; Weick & Sutcliffe, 2001). The ideas is based on the fact that first responders, and other civil services, are regularly forced to improvise, make rapid decisions, and act based on unreliable and incomplete information. Under certain conditions, such as the life-threatening Mann-Gulch disaster, controllers sometimes force their own conception of a situation into another that they have themselves experienced before (Weick, 1993). This type of subconscious associating is referred to as recognition-primed decision making (RPDM) (Klein, 1993).
A direct implication of RPDM is that one of the most central components of organizational memory systems for these civil service organizations is the personnel, with their experiences. Since successful response to a crisis may rely on the use of knowledge from the past, decision makers’ experience level directly impact the teams’ performance, implying that these organizations have a need to acquire and retain experience (Jennex & Raman, 2009).
Objective
A central problem among tactical organizations today is that experience from rare and unforeseen tactical operations is hard to acquire, and therefore controllers lack the needed pool of prior scenarios to make well-grounded recognition-primed decisions in dynamic environments. This article aims to explore alternative approaches of acquiring said mission experience, make it more easily accessible, and thereby to support knowledge transfer.
Contribution
This article serves to propose a model of the tactical control process, for the explicit purpose of capturing mission experience and making it externally accessible in a format that may stimulate learning. The key principles of the model are (1) to represent tactical situations with adequate context and detail, (2) to stimulate learning through visual exploration, (3) to enable indexing for querying and retrieval, and (4) to support causality analysis.
The proposed model is anchored in existing theories and research on the concepts of dynamic control, experience, knowledge transfer, organizational memory systems, knowledge representation, situation representation, control, and team performance. Adequate understanding of these five components, as well as the problem itself, enables theorization of how to share mission experience with the help of modern methods and technology.
TopBackground
At the core of tactical operations are teams of controllers working towards the same goal, restricted by time and space, rules of engagement, etc. The concept includes a wide variety of different operations, e.g. crisis management, first response, military missions, cyber operations, financial operations, etc. A characteristic of this type of missions is that they are sensitive to context, therefore all functions must be adapted to match these specific contexts, even when the contextual differences are minor (Weick & Sutcliffe, 2001; Woods & Hollnagel, 2006). Controllers working under such diverse and dynamic circumstances are often forced to make decision based on partial or no understanding of the situation, forcing control away from tactical control mode to opportunistic, thereby limiting the performance ability (Hollnagel & Woods, 2005a).