Call for Chapters: Optimizing Virtual Reality and Metaverse for Remote Work and Virtual Team Collaboration

Editors

Rohit Bansal, Professor, Department of Management Studies, Vaish College of Engineering, Rohtak, India
Rania Lampou, STEM Instructor, Ministry of Education, Greece

Call for Chapters

Proposals Submission Deadline: June 5, 2024
Full Chapters Due: August 28, 2024
Submission Date: August 28, 2024

Introduction

Leveraging Virtual Reality (VR) and the Metaverse for remote working and virtual team collaboration presents innovative opportunities to create immersive, interconnected digital environments where remote teams can collaborate, communicate, and work together effective. The Metaverse, a collective virtual shared space, can host virtual workspaces where remote teams gather, collaborate on projects, and conduct meetings. VR technology enables users to immerse themselves in these virtual workspaces, interacting with team members and digital content in a 3D environment, enhancing the sense of presence and engagement. Moreover, Virtual workspaces in the Metaverse are persistent, meaning they exist continuously and can be accessed by team members at any time, regardless of geographical location or time zone. VR platforms within the Metaverse offer advanced communication and collaboration tools, such as spatial audio, gesture recognition, and real-time co-authoring capabilities, enabling natural and intuitive interactions among remote team members. Organizations can design virtual offices, meeting rooms, and collaborative spaces that reflect their branding, culture, and workflow requirements, creating a cohesive and immersive virtual work environment. By leveraging the capabilities of VR and the Metaverse, organizations can create dynamic, immersive, and interconnected virtual work environments that transcend traditional boundaries, enabling remote teams to collaborate effectively, innovate creatively, and thrive in the digital age. The aim is to bring together readers such as educators, students, researchers and practitioners interested in advancement of t role and applications of metaverse and virtual reality in remote working and virtual team collaborations.

Objective

The book is aimed at providing deep insights into the role and applications of virtual reality and metaverse in effective remote working and virtual team collaboration. There is a need to disseminate about various aspects and emerging trends involved in the domains of remote working, virtual team collaboration and digital technologies. The aim is to bring together readers such as educators, students, researchers and practitioners interested in advancement of t role and applications of metaverse and virtual reality in remote working and virtual team collaborations.

Target Audience

Primary Market: Academic Researchers, Undergraduate & Postgraduate Students Secondary Market: Industry Researchers, Non-Government and Government Organizations

Recommended Topics

• Application of Metaverse in Remote Working and Virtual Team Collaborations • Role of Virtual Reality in Virtual Working Environment • Building Virtual Teams and Communities • Remote Training and Onboarding in Virtual Reality • Virtual Leadership and Management • Ethical and Social Complications of Virtual Collaboration • Understanding Remote Work Challenges • Tools and Technologies for Virtual Collaboration • Virtual Team Building and Socialization • Effective Communication in Virtual Environments • AI Integration and Automation in Remote Working • Future Trends and Innovations in Virtual Collaborations • Case Studies and Success Stories For Remote Working and Virtual Team Collaborations

Submission Procedure

Researchers and practitioners are invited to submit on or before June 5, 2024, a chapter proposal of 1,000 to 2,000 words clearly explaining the mission and concerns of his or her proposed chapter. Authors will be notified by June 19, 2024 about the status of their proposals and sent chapter guidelines.Full chapters are expected to be submitted by August 28, 2024, and all interested authors must consult the guidelines for manuscript submissions at https://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-anonymized review basis. Contributors may also be requested to serve as reviewers for this project.

Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Optimizing Virtual Reality and Metaverse for Remote Work and Virtual Team Collaboration. All manuscripts are accepted based on a double-anonymized peer review editorial process.

All proposals should be submitted through the eEditorial Discovery® online submission manager.



Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), an international academic publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. IGI Global specializes in publishing reference books, scholarly journals, and electronic databases featuring academic research on a variety of innovative topic areas including, but not limited to, education, social science, medicine and healthcare, business and management, information science and technology, engineering, public administration, library and information science, media and communication studies, and environmental science. For additional information regarding the publisher, please visit https://www.igi-global.com. This publication is anticipated to be released in 2025.



Important Dates

June 5, 2024: Proposal Submission Deadline
June 19, 2024: Notification of Acceptance
August 28, 2024: Full Chapter Submission
October 9, 2024: Review Results Returned
November 6, 2024: Final Acceptance Notification
November 13, 2024: Final Chapter Submission



Inquiries

Rohit Bansal
Vaish College of Engineering, India
rohitbansal.mba@gmail.com

Rania Lampou
STEM Instructor, Greek Ministry of Education, Greece
rania.lampou@gmail.com



Classifications


Business and Management; Computer Science and Information Technology; Education
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