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What is Virtual and Immersive Environments

Encyclopedia of Artificial Intelligence
Virtual environments coupled with immersive technologies provide the sensory experience of being in a computer generated, simulated space. They have potential uses in applications ranging from education and training to design and prototyping.
Published in Chapter:
Emerging Applications in Immersive Technologies
Darryl N. Davis (University of Hull, UK) and Paul M. Chapman (University of Hull, UK)
Copyright: © 2009 |Pages: 5
DOI: 10.4018/978-1-59904-849-9.ch082
Abstract
The world of Virtual Environments and Immersive Technologies (Sutherland, 1965) (Kalawsky, 1993) are evolving quite rapidly. As the range and complexity of applications increases, so does the requirement for intelligent interaction. The now relatively simple environments of the OZ project (Bates, Loyall & Reilly, 1992) have been superseded by Virtual Theatres (Doyle & Hayes-Roth, 1997) (Giannachi, 2004), Tactical Combat Air (Jones, Tambe, Laird & Rosenbloom, 1993) training prototypes and Air Flight Control Simulators (Wangermann & Stengel, 1998). This article presents a brief summary of present and future technologies and emerging applications that require the use of AI expertise in the area of immersive technologies and virtual environments. The applications are placed within a context of prior research projects.
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